How to Make a Copyable Object Assignable in C++
How to Make a Copyable Object Assignable in C++
Making an object copyable in C++ requires developers to make sure the object can be instantiated on the stack and that the object can be moved and copied without any problems. Making a copyable object assignable, however, is a bit more complicated and requires a few extra steps.
Step 1: Define the Assignment Operator
The first step to making a copyable object assignable is to define the assignment operator. In C++, the assignment operator is defined with the operator=
syntax.
class MyObject {
public:
MyObject& operator=(const MyObject& rhs);
};
This operator takes a const
reference to an instance of the same class, which allows for assignments between two different objects.
Step 2: Implement the Assignment Operator
The next step is to actually implement the assignment operator. The implementation will likely involve copying or moving the data from the right-hand side of the assignment expression into the left-hand side.
MyObject& MyObject::operator=(const MyObject& rhs) {
// Copy or move data from `rhs` into `this`
return *this;
}
For objects that contain complex data such as references or pointers, it's important to consider whether a deep copy should be performed or if a shallow copy is sufficient.
Step 3: Overload the Compound Assignment Operators
Finally, the last step is to overload the compound assignment operators such as +=
, -=
, *=
, and /=
. These are simply convenience operators and can be implemented by calling the simple assignment operator inside their implementation.
MyObject& MyObject::operator+=(const MyObject& rhs) {
*this = *this + rhs;
return *this;
}
This completes the process of making a copyable object assignable in C++.