How to Develop a Classic Ludo Game in Python with Source Code
Develop Ludo Game in Python [Source Code Included]
Ludo is one of the most popular board games in the world. It is quite easy to learn and can be played by anyone. Developing a Ludo game using Python is a great way to hone your skills and become a better programmer. In this tutorial, we will go through the steps of creating a simple Ludo game, complete with source code.
Requirements
- Python 3
- Tkinter (for graphics)
Setup
First, we need to import the necessary modules and create our window:
from tkinter import *
root = Tk()
root.title("Ludo")
root.geometry("400x600")
The window will be 400 pixels wide and 600 pixels high, and we'll call it “Ludo”. Now, we need to set up the game board:
canvas = Canvas(root, width=400, height=400)
canvas.pack()
# Create board
square_size = 50
for i in range(0, 400, square_size):
canvas.create_line(0, i, 400, i, fill="black")
canvas.create_line(i, 0, i, 400, fill="black")
This will create the 8x8 grid of squares. We also need to add the pieces:
# Add pieces
player1_pieces = []
for i in range(1, 5):
player1_pieces.append(canvas.create_oval(i*square_size-20, 0, i*square_size+20, 40, fill="red"))
player2_pieces = []
for i in range(1, 5):
player2_pieces.append(canvas.create_oval(i*square_size-20, 360, i*square_size+20, 400, fill="blue"))
This will add the four pieces for each player. Now, we need to add the dice:
# Add dice
dice = canvas.create_rectangle(350, 450, 400, 500, fill="orange")
canvas.create_text(375, 475, text="Roll", font="Arial 15")
This will create a rectangle with a “Roll” button in the center. We also need to define some variables to keep track of the game state:
# Define game state variables
player1_turn = True
player1_score = 0
player2_score = 0
dice_roll = 0
Now, we need to write the code for rolling the dice and moving the pieces:
# Roll dice function
def roll_dice():
global dice_roll, player1_turn
dice_roll = random.randint(1, 6)
canvas.itemconfigure(dice, text=str(dice_roll))
if player1_turn:
player1_turn = False
else:
player1_turn = True
# Move pieces function
def move_pieces():
global player1_pieces, player2_pieces, dice_roll, player1_turn, player1_score, player2_score
if player1_turn:
# Move player 1 pieces
for i in range(len(player1_pieces)):
x1, y1, x2, y2 = canvas.coords(player1_pieces[i])
if x2 + dice_roll * square_size <= 400:
canvas.coords(player1_pieces[i], x1+dice_roll*square_size, y1, x2+dice_roll*square_size, y2)
else:
player1_score += 1
else:
# Move player 2 pieces
for i in range(len(player2_pieces)):
x1, y1, x2, y2 = canvas.coords(player2_pieces[i])
if x2 + dice_roll * square_size <= 400:
canvas.coords(player2_pieces[i], x1+dice_roll*square_size, y1, x2+dice_roll*square_size, y2)
else:
player2_score += 1
This code defines functions for rolling the dice and moving the pieces. Finally, we need to create the event handlers:
# Add event handlers
canvas.tag_bind(dice, "", roll_dice)
canvas.tag_bind(player1_pieces, "", move_pieces)
canvas.tag_bind(player2_pieces, "", move_pieces)
This will bind the mouse click event to the functions for rolling the dice and moving the pieces. Now, we can start the game loop:
# Start game
root.mainloop()
The game is now ready to play! You can find the full source code here.