Creating Animations with Flutter

24 Jun 2023 Balmiki Mandal 0 Andriod

Implementing Animation in Flutter

Flutter is quickly becoming one of the most popular mobile app development frameworks, and its no wonder why. Aside from being a great platform for creating native apps for Android and iOS devices, Flutter also comes with a wide range of features that make it easy to produce stunning visuals with animated effects. Animation can be used to attract users, create visual interest and provide feedback about user actions. In this article, we'll look at how to implement animation in Flutter.

Types of Animations

When it comes to animation, there are two main types: tween and frame-by-frame. Tween animation involves creating a smooth transition between two sets of values over a given time period. Frame-by-frame animation involves creating each individual frame of the animaton manually. Both tween and frame-by-frame animations can be implemented in Flutter.

Tween Animation

Tween animations are created using the Animation and AnimationController classes. The Animation class allows you to specify a set of properties that should be interpolated between a start and end value. The AnimationController class is responsible for controlling the actual animation, including starting, stopping, reversing, and pausing the animation.

To use tween animation, you must create an AnimationController object that is linked to an Animation object. The AnimationController provides methods for controlling the animation based on user input or other events. The Animation object handles the interpolation of the properties between the start and end values.

Frame-by-Frame Animation

Frame-by-frame animation is more complex than tween animation and involves creating each frame of the animation manually. This type of animation is best suited for complex scenarios such as replicating a hand-drawn animation or creating intricate textures and patterns. In Flutter, frame-by-frame animation is done using the CustomPainter class.

The CustomPainter class allows you to create a custom painting view, which can then be used to draw each frame of the animation. In order to animate the frames, you must first create a controller object that will handle the frame rate and the timing of the frames. You can then use the controller to control the animation by updating the current frame based on user input or other events.

Conclusion

Animation can add a lot to an app's user experience, and Flutter makes it easy to implement both tween and frame-by-frame animation. By using the Animation and AnimationController classes for tween animations, and the CustomPainter class for frame-by-frame animations, you can quickly create stunning visuals in your apps.

BY: Balmiki Mandal

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