Create a Fun Keyboard Jump Game in Python

04 May 2023 Balmiki Mandal 0 Python

Keyboard Jump Game in Python

Python is a powerful language that can help you create amazing games. One such game is the Keyboard Jump game. This game requires you to use the keyboard and your skill to get your character to jump over obstacles on the screen. As the difficulty level increases, so does the challenge of getting the character to jump just the right distance. The game is designed to be fun and challenging at the same time.

To play the game, you need to press the corresponding keys on the keyboard based on the direction shown on the screen. For example, if you want your character to jump up, then you will have to press the up arrow key. You have to keep pressing the keys quickly and accurately to keep your character jumping over the obstacles without missing. The goal is to pass through as many obstacles as possible before you hit the ground or fail to do so.

This game is a great way for users to sharpen their typing skills and hand-eye coordination as well. It is also a great way for people to practice their problem-solving skills and test their reflexes. Additionally, it can also be used as an educational tool to teach kids how to make quick decisions and develop their motor skills.

If you are looking for a fun and rewarding game to play in Python, then the Keyboard Jump game might be a great choice for you. It is easy to learn, and the challenge will keep you engaged for hours. So why not give this game a try and put your keyboard and problem-solving skills to the test?

 

Here's an example of a keyboard jump game in Python using the Pygame library:

import pygame
import random

# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)

# Set the width and height of the screen [width, height]
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

pygame.display.set_caption("Keyboard Jump Game")

# Set up the player
player_size = 50
player_pos = [SCREEN_WIDTH/2, SCREEN_HEIGHT-player_size*2]

# Set up the enemy
enemy_size = 50
enemy_pos = [random.randint(0, SCREEN_WIDTH-enemy_size), 0]
enemy_list = [enemy_pos]

# Set up the score
score = 0
font = pygame.font.Font(None, 30)

# Define functions
def drop_enemies(enemy_list):
    delay = random.random()
    if len(enemy_list) < 10 and delay < 0.1:
        x_pos = random.randint(0, SCREEN_WIDTH-enemy_size)
        y_pos = 0
        enemy_list.append([x_pos, y_pos])

def draw_enemies(enemy_list):
    for enemy_pos in enemy_list:
        pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))

def update_enemy_positions(enemy_list, score):
    for idx, enemy_pos in enumerate(enemy_list):
        if enemy_pos[1] >= 0 and enemy_pos[1] < SCREEN_HEIGHT:
            enemy_pos[1] += 10
        else:
            enemy_list.pop(idx)
            score += 1
    return score

def collision_check(enemy_list, player_pos):
    for enemy_pos in enemy_list:
        if detect_collision(player_pos, enemy_pos):
            return True
    return False

def detect_collision(player_pos, enemy_pos):
    p_x = player_pos[0]
    p_y = player_pos[1]

    e_x = enemy_pos[0]
    e_y = enemy_pos[1]

    if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x + enemy_size)):
        if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y + enemy_size)):
            return True
    return False

# Set up the game loop
game_over = False
clock = pygame.time.Clock()

while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            x = player_pos[0]
            y = player_pos[1]
            if event.key == pygame.K_LEFT:
                x -= player_size
            elif event.key == pygame.K_RIGHT:
                x += player_size
            player_pos = [x,y]

    screen.fill(WHITE)

    # Update and draw the enemies
    drop_enemies(enemy_list)
    score = update_enemy_positions(enemy_list, score)
    text = font.render("Score: " + str(score), True, BLACK)
    screen.blit(text, [0,0])
    draw_enemies(enemy_list)

    # Draw the player
    pygame.draw.rect(screen, BLACK, (player_pos[0], player_pos[1], player_size, player_size))

    # Check for collisions
    if collision_check(enemy_list, player_pos):
        game_over = True

    pygame.display.update

 

BY: Balmiki Mandal

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