Branching Instructions in Assembly Language
Branching instructions in assembly language are used to control the flow of execution of a program by transferring control to a different part of the program based on a condition. These instructions are commonly used in conditional statements, loops, and subroutines.
There are three main types of branching instructions in assembly language:
- conditional
- unconditional
- Jump from one address to another address
Unconditional branching instructions transfer control to a specific address in memory without any condition. The most commonly used unconditional branching instruction is JMP (jump), which transfers control to the address specified in the operand. For example, the instruction jmp 0x1000 transfers control to the memory address 0x1000.
Conditional branching instructions transfer control to a specific address in memory based on a condition. The most commonly used conditional branching instructions are JZ (jump if zero), JNZ (jump if not zero), JC (jump if carry), JNC (jump if not carry), JA (jump if above), JAE (jump if above or equal), JB (jump if below), JBE (jump if below or equal), and JE (jump if equal). For example, the instruction jz 0x1000 transfers control to the memory address 0x1000 if the zero flag is set.
Branching instructions are important in programming because they allow for more complex decision-making and looping structures to be created. By combining branching instructions with arithmetic and logical instructions, complex algorithms can be created in assembly language.
Unconditional Jump in assembly language
There are three unconditional jump instruction
- SJMP(short jump)
- AJMP(absolute Jump)
- LJMP(long jump)