Play Python Tetris Game – Develop Tetris using PyGame

02 May 2023 Balmiki Mandal 0 Python

Developing a Tetris Game with Python and PyGame

Tetris is a classic puzzle game that has been around for decades. The goal of the game is to fill up a matrix of squares with different colored pieces. If you can complete a row or column with all the same color pieces, those pieces will disappear and new pieces will form. It's a challenging and addictive game that can be enjoyed by players of all ages.

If you've ever wanted to develop your own version of Tetris, then you should look into using Python and PyGame. Python is a popular programming language with many libraries and powerful features, while PyGame can be used to easily create graphical interfaces that allow you to design your own game. With these two tools, you can start creating your own version of Tetris in no time.

Step 1: Setting Up Your Environment

The first step in developing a Tetris game is to get familiar with the Python and PyGame environment. You'll need the latest version of Python (3.x) installed on your computer. Then, you'll need to install PyGame and the dependencies needed for it. Once everything is installed, you'll be ready to start coding.

Step 2: Building the Board Layout

Before you start coding, you'll need to think about how you're going to design the board layout. You can use PyGame's functions to create 2D rectangles that will act as the grid for your game. These rectangles will be used to house the different shapes of Tetris pieces.

Step 3: Defining the Piece Shapes

Once you have your board laid out, you'll need to define each of the 7 different shapes of Tetris pieces. Each piece is made up of four squares that fit together in different ways. You can use PyGame's functions to create rectangles and rotate them to create each of the pieces.

Step 4: Programming the Movement

Now that you have the pieces defined, you'll need to program the movements of each piece. PyGame has methods that will help you move the pieces around the board. You can also set up collision detection so that pieces will not be able to move into each other.

Step 5: Adding Points and Levels

Next, add scoring mechanisms and levels for the game. You can track the number of pieces that the player has cleared from the board and award points for each line. You can also create levels that increase the speed of the game as the player progresses.

Step 6: Finalizing and Testing Your Game

Finally, you'll want to test your game to make sure it all works properly. PyGame includes debugging tools that can help you spot any problems. After you've tested and tweaked your game, it's time to share it with the world!

 

Example Python code for a simple Tetris game using the pygame library for the GUI:

import pygame
import random

# Define the game constants
WIDTH, HEIGHT = 400, 600
BLOCK_SIZE = 20
BOARD_WIDTH, BOARD_HEIGHT = 10, 20
FPS = 30
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
BLACK = (0, 0, 0)
COLORS = [
    (255, 0, 0),    # red
    (0, 255, 0),    # green
    (0, 0, 255),    # blue
    (255, 255, 0),  # yellow
    (255, 0, 255),  # purple
]

# Define the game classes
class Block:
    def __init__(self, x, y, color):
        self.x = x
        self.y = y
        self.color = color

    def move(self, dx, dy):
        self.x += dx
        self.y += dy

    def draw(self, surface):
        pygame.draw.rect(surface, self.color, (self.x, self.y, BLOCK_SIZE, BLOCK_SIZE))

class Piece:
    def __init__(self, x, y, shape):
        self.x = x
        self.y = y
        self.shape = shape

    def move(self, dx, dy):
        self.x += dx
        self.y += dy

    def rotate(self):
        # Rotate the piece clockwise
        new_shape = [[self.shape[j][i] for j in range(4)] for i in range(4)]
        for i in range(4):
            for j in range(4):
                self.shape[i][j] = new_shape[i][3-j]

    def draw(self, surface):
        for i in range(4):
            for j in range(4):
                if self.shape[i][j]:
                    x = self.x + j * BLOCK_SIZE
                    y = self.y + i * BLOCK_SIZE
                    block = Block(x, y, COLORS[self.shape[i][j]-1])
                    block.draw(surface)

class Board:
    def __init__(self):
        self.grid = [[0 for j in range(BOARD_WIDTH)] for i in range(BOARD_HEIGHT)]

    def add_piece(self, piece):
        # Add the piece to the board
        for i in range(4):
            for j in range(4):
                if piece.shape[i][j]:
                    x = piece.x + j
                    y = piece.y + i
                    self.grid[y][x] = piece.shape[i][j]

    def remove_rows(self):
        # Remove completed rows from the board
        completed_rows = [i for i in range(BOARD_HEIGHT) if all(self.grid[i])]
        for i in completed_rows:
            del self.grid[i]
            self.grid.insert(0, [0 for j in range(BOARD_WIDTH)])

        return len(completed_rows)

    def is_game_over(self):
        # Check if the game is over
        return any(self.grid[0])

    def draw(self, surface):
        for i in range(BOARD_HEIGHT):
            for j in range(BOARD_WIDTH):
                if self.grid[i][j]:
                    x = j * BLOCK_SIZE
                    y = i * BLOCK_SIZE
                    block = Block(x, y, COLORS[self.grid[i][j]-1])
                    block.draw(surface)

class Tetris:
    def __init__(self):
        pygame.init()
        self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
        pygame.display.set

 

BY: Balmiki Mandal

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